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Tom Coxon

One last point to make for (ex-)Unity users: don't overlook GDScript! You're all so laser-focused on C# that you miss one of the best things about Godot!

In GDScript, there's no garbage collector to tiptoe around, the VM uses engine types natively without need of a translation layer, and there's syntactical sugar for common engine tasks like retrieving nodes by path, etc.

3 comments
Tom Coxon

GDScript is of course slower than C# if you're benchmarking *just* script code on its own, but in my experience it's rare for pure scripting to be a bottleneck in a game. There was only one area in CB where scripting hurt performance, and for that we went straight to C++, not C#!

Tom Coxon

If it wasn't already clear, we love Godot here at Bytten Studio, and we're committed to using it in all our future projects.

If you're looking to release something next year or later, try Godot 4. If you need something you can release sooner, try 3.

If you're still undecided, check out Cassette Beasts and decide for yourself whether Godot is ready for your projects: store.steampowered.com/app/132

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