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Annette

@neauoire @d6 This is all very advanced for me. My problem with the audio system is just that there seems no way to cut off a playing sound without a loud pop, because it creates an unavoidable discontinuity. Audio people tell me the way to avoid this is to stop as the wave crosses zero, but that's way more precision than is possible with the audio device spec. Would this proposal give some way to avoid these pops?

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Annette

@neauoire @d6 Hmmm... trying to follow in more detail, I am apprehensive of this multithreaded stuff. I am much more keen on being able to queue up note on/note off events with relative timing than having to retrofit a whole multi-thread synchronisation system to safely communicate with the audio vector.

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