@walter4096 I agree, and we went that route with @veloren and have absolutely no regrets. That said, I understand the desire for engines. Not everybody has the desire to spend time embedded in graphics APIs, building physics engines, or thinking about the details of networking & portability. Folks without that technical knowledge are no less deserving of the right to make and publish games. I'm hopeful that a silver lining of this fiasco will be more devs jumping ship to Godot and the like.