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Joshua Barretto

The Unity situation really demonstrates why coupling your financial wellbeing to a company that doesn't give a damn about you is a bad idea.

It's not just that they're rent-seeking on the hard work of indie developers: they're also changing the rules of the game at will long after developers have invested in the Unity ecosystem.

It's not just passive parasitism, but actively malicious exploitation.

Proprietary tools just aren't worth it.

2 comments
walter4096

@jsbarretto
I stubbornly refuse to use off the shelf engines, prefering t

o build from the engine up.
i must say, with the number of times unity devs have over the past 10+ years told me straight "give up", "custom engines are a waste of time", "make games not engines" etc etc..

... I feel zero sympathy, and outright glee watching them squirm now (even though its still probably worth the extra fee for them)

Joshua Barretto

@walter4096 I agree, and we went that route with @veloren and have absolutely no regrets. That said, I understand the desire for engines. Not everybody has the desire to spend time embedded in graphics APIs, building physics engines, or thinking about the details of networking & portability. Folks without that technical knowledge are no less deserving of the right to make and publish games. I'm hopeful that a silver lining of this fiasco will be more devs jumping ship to Godot and the like.

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