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TheMarshmallowBear

@mode13h @akien @Emi I think the issue is distrust. Someone brought up that the installation fee is really per "installation", not per "purchase", so if I buy a game, then reinstall it three 3, I just cost the developer 60 cents. This could be used for malicious intents (there's people out there).

Furthermore, someone raised the flag that this sounds like Unity is implementing spyware in games without developer's consent (or end-users).

7 comments
Marco Lizza ♻️

@TheMarshmallowBear @akien @Emi Unity has clarified this point, only single purchase are counted (multiple installs of the same don't sum up).

Spyware? It they would be using some kind of DRM it would be only reasonable. We are all protesting about it (i.e. DRM) since... ever! :D

TheMarshmallowBear

@mode13h @akien @Emi I feel like I heard conflicting reports. I saw unity confirmed that if someone reinstall a game it counts as two installs.

Sebastian 𓀠

@mode13h @TheMarshmallowBear @akien @Emi How do they “count the purchase” of a DRM-free game bought on GOG without getting numbers directly from GOG? How do they differentiate a game bought in a Humble Bundle (that they claimed to not include)? How do they count installs for a WebGL game? How do they count installs for a Gamespass game?

Vinni

@mode13h
They've actually clarified that everytime you load a WebGL game, it counts as an install: forum.unity.com/threads/unity-

In any case, I hope this will help Godot, but also that there won't be many people surprised by Godot's current state or way of doing thing because they didn't look into it too deeply before switching.

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