@akien @Emi I'm mostly wondering if Godot can handle a game of scale of something like Civilization (since that's the project I am working on in Unity). I'm mostly concerned about the inherent performance of rendering large hexes, storing the data, and handling all of that. (I'm sure LUa and SQL are doable inherently).

A lot of what I read about 3D was kinda sus in terms of viability.