78 comments
@PCOWandre @JenMsft Great start! Can the "Loading..." be gaps inside the material? Also maybe the middle section can go a bit closer to the viewer? - to prevent tipping over and exaggerate the 3-dimensionality? Just my 2 cents, I've never printed anything. @jbiserkov @JenMsft The text is cut in to make it easy to print (no bridges, no tough overhangs) and easy to colour up in the slicer for multi-material prints. Anyway, here's the link to the file: https://www.printables.com/model/559301-loading-demo If you'd like the .f3d source to play with, let me know and I'll export it. @momo But what is with Tuesdays, I mean July, I wanted to say: never? What is with the dot over the i? https://invidious.privacydev.net/watch?v=RFm9ClqlGuo @JenMsft @mullana @JenMsft Have you ever tried to code a progress meter? - I have, and it's not easy. When we program progress bars, we always just have a log function from 0 to 100, with f(0) = 0 and f(โ) = 100. @JenMsft @JenMsft Would probably explain a lot. @tnibert @JenMsft Yeahโฆ itโs pretty much a special case of the halting problem. I think the only way to get sympathy from non-programmers is to try to relate it to really complex projects and attempting to both have a very accurate estimate of the time needed and up to the minute status of all the work completed against that estimate. Then ask how many projects like that theyโve ever seen that actually completed on time with every project member pulling their own weight. Having implemented and maintained a number of "progress bars" /under intense management supervision/, I can attest that a number of them do, in fact, behave *exactly* as shown in the diagram! By design! ๐ ๐ข @JenMsft @JenMsft or the loading graph that takes longer to work out the estimate of total time than actually download the data @JenMsft (Just think of that State Farm fisherman commercial. Game companies are the fisherman and consumers are the gullible ones trying to grab that dollar on the hook.) https://80.lv/articles/video-games-loading-screens-are-mostly-fake-according-to-developers/ @JenMsft I would like more loading bars that are constant in speed and not in direction... @JenMsft So it moves smoothly. You just don't see most of it, and the bit you don't see is when it doesn't make progress. Yes that's accurate. |
(original concept visualization was sketched out by @/ahieiei on Twitter)