@ben I love those blocks of code that feel like they have to be wrested from the fabric of reality itself and require pages of documentation to be comprehended by mortals
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@ben I love those blocks of code that feel like they have to be wrested from the fabric of reality itself and require pages of documentation to be comprehended by mortals 2 comments
@panegyr to be clear, I could have read the text file or even just hard-coded the values but I decided to do things right by hacking the memory of the game engine |
@panegyr one of my favorite things I've written: https://github.com/ReactiveDrop/reactivedrop_public_src/blob/c65efc38c85145d8e513a95b9709d95fcbfe1a6e/src/game/client/swarm/gameui/swarm/vaudio.cpp#L125-L353