4 comments
@wim_v12e yeah, there's not much to it. If you wanna be extra fancy, you can fill a virtual screen buffer in memory, and paint that one row of tiles at a time if you wanna be like extra super fancy. @wim_v12e in the uxn memory. If you wanna explore this, have a look at how icn data is stored in memory. http://wiki.xxiivv.com/site/icn_format.html You can write in memory in a static buffer equal to 8 x width of the logo, and then set the screen/auto byte to that with and vertical paint it 1 row at a time downward. There's examples of how I do this in the uxn repository, picture.tal in gui I think does it. |
@neauoire Ah, just setting .Screen/x, .Screen/y and then .Screen/pixel
Just what I needed, thanks a lot!