@neauoire If you feel like experimenting with threshold maps, here's an 8-bit variation of interleaved gradient noise:
noise(x, y) = (142 * x + 79 * y) & 255
Should be trivial to implement in uxn, no?
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@vanderZwan yeah, I meant in uxn, it'd be a good way to break into it, it's a pretty straight forward project to implement. There's lots of image parsing code around that you could base yourself on if you wanted to give it a try :) |
@vanderZwan yeah that's an easy one to port :) have you tried it?