@neauoire I tinkered with asm6 when I first dipped my toes into NES dev, but for some reason settled on ca65. I see now that asm6 is a much more lightweight dependency. Perhaps I'll transition this (and any future NES work) to use asm6.
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@tbsp mhmm, that's probably an older copy then, than the one on the pi, I'll have a look. But it only fixes some issues I was having building on arm, it was something with integer length if I remember correctly. The linter is useful too, but it's a different thing tho - try it out :) It makes the code pretty |
@tbsp It works really well, I've fixed it up a bit. It's what I was using when I wrote Donsol(NES) on plan 9.