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tbsp

@neauoire I tinkered with asm6 when I first dipped my toes into NES dev, but for some reason settled on ca65. I see now that asm6 is a much more lightweight dependency. Perhaps I'll transition this (and any future NES work) to use asm6.

4 comments
Devine Lu Linvega

@tbsp It works really well, I've fixed it up a bit. It's what I was using when I wrote Donsol(NES) on plan 9.

tbsp

@neauoire The asm6.c you linked appears to be identical to the one included in the asm6 zip on romhacking.net. I'm curious which fixes you made. Any chance you have uncommitted changes? Though I see you also wrote a linter, which may be what you meant as a companion tool.

Devine Lu Linvega

@tbsp mhmm, that's probably an older copy then, than the one on the pi, I'll have a look. But it only fixes some issues I was having building on arm, it was something with integer length if I remember correctly. The linter is useful too, but it's a different thing tho - try it out :) It makes the code pretty

tbsp

@neauoire Okay, I'll probably be fine using the base asm6 then, thanks!

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