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Григорий Клюшников

As someone who has never built anything with UIKit — does it allow using custom shaders in the rendering pipeline? Like this thing in the latest Android?

edit: hehe, it seems I already mentioned that API in a previous comment

3 comments
Григорий Клюшников

robb, now I kinda want to try all kinds of weird stuff with it (instead of something actually useful, like refactoring Smithereen). Especially since I figured out how to apply shaders to things behind the view containing the shader about a month ago. Pretty sure no one at Google thought of this, but it works by drawing the view hierarchy you want to put through a shader into a RenderNode (a second time, in addition to it drawing itself normally where it belongs), and then applying the shader or RenderEffect to that. Maybe I should write somewhere about it. The Android developer community seems to be obsessed with various Kotlin crap instead of trying these new APIs out.

robb, now I kinda want to try all kinds of weird stuff with it (instead of something actually useful, like refactoring Smithereen). Especially since I figured out how to apply shaders to things behind the view containing the shader about a month ago. Pretty sure no one at Google thought of this, but it works by drawing the view hierarchy you want to put through a shader into a RenderNode (a second time, in addition to it drawing itself normally where it belongs), and then applying the shader or RenderEffect to

Григорий Клюшников

Григорий, ok, I'll try it tomorrow. Already extracted some resources out of the Windows 7 Aero theme 😜

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