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robb

After years of the same boring materials on iOS, I think it’s finally time for reeded glass navigation bars.

11 comments
Dinesh Harjani

@dlx I wish we got a WWDC session to learn how to do those things. Please make a blog post or something :)

robb

@dinesharjani ah, I wouldn't say I know what I’m doing and this is also just for fun – not sure I could get this fast enough to ship.

Dinesh Harjani

@dlx I wouldn't worry about the performance. Usually when I have an idea that I don't know how to achieve, all it takes is that blog post / guide that takes you far along enough that then I'm comfortable enough to take my own blind steps. And I say this because I'm sure I'm not the only one who feels the same ;)
Regardless, cheers!

Marcel

@dinesharjani @dlx I agree! Would love to read an ELI5 introduction post about these things. I wouldn’t even know where to start googling right now. „Shady swifty stuff“ would put me on some kind of list.

Dinesh Harjani

@marcel @dlx lol. I have a similar problem - I've been working for a couple of months in my own 2D Graph solution, because Swift Charts did not support 'rolling / animating charts’ (until yesterday?) and, performance is better compared to the abysmal library that I was using before. But, I know there's a better way to handle all my x,y data for each "line" that I need to draw, and Googling "best data structure for graph" leads to loads of results... for Computer Science graphs that is.

Jason Tiernan

@dlx imagine rubbing your finger across it and getting a subtle haptic vibration.

Григорий Клюшников

As someone who has never built anything with UIKit — does it allow using custom shaders in the rendering pipeline? Like this thing in the latest Android?

edit: hehe, it seems I already mentioned that API in a previous comment

Григорий Клюшников

robb, now I kinda want to try all kinds of weird stuff with it (instead of something actually useful, like refactoring Smithereen). Especially since I figured out how to apply shaders to things behind the view containing the shader about a month ago. Pretty sure no one at Google thought of this, but it works by drawing the view hierarchy you want to put through a shader into a RenderNode (a second time, in addition to it drawing itself normally where it belongs), and then applying the shader or RenderEffect to that. Maybe I should write somewhere about it. The Android developer community seems to be obsessed with various Kotlin crap instead of trying these new APIs out.

robb, now I kinda want to try all kinds of weird stuff with it (instead of something actually useful, like refactoring Smithereen). Especially since I figured out how to apply shaders to things behind the view containing the shader about a month ago. Pretty sure no one at Google thought of this, but it works by drawing the view hierarchy you want to put through a shader into a RenderNode (a second time, in addition to it drawing itself normally where it belongs), and then applying the shader or RenderEffect to

Григорий Клюшников

Григорий, ok, I'll try it tomorrow. Already extracted some resources out of the Windows 7 Aero theme 😜

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