After years of the same boring materials on iOS, I think it’s finally time for reeded glass navigation bars.
After years of the same boring materials on iOS, I think it’s finally time for reeded glass navigation bars. 11 comments
@dinesharjani ah, I wouldn't say I know what I’m doing and this is also just for fun – not sure I could get this fast enough to ship. @dlx I wouldn't worry about the performance. Usually when I have an idea that I don't know how to achieve, all it takes is that blog post / guide that takes you far along enough that then I'm comfortable enough to take my own blind steps. And I say this because I'm sure I'm not the only one who feels the same ;) @dinesharjani @dlx I agree! Would love to read an ELI5 introduction post about these things. I wouldn’t even know where to start googling right now. „Shady swifty stuff“ would put me on some kind of list. @marcel @dlx lol. I have a similar problem - I've been working for a couple of months in my own 2D Graph solution, because Swift Charts did not support 'rolling / animating charts’ (until yesterday?) and, performance is better compared to the abysmal library that I was using before. But, I know there's a better way to handle all my x,y data for each "line" that I need to draw, and Googling "best data structure for graph" leads to loads of results... for Computer Science graphs that is. As someone who has never built anything with UIKit — does it allow using custom shaders in the rendering pipeline? Like this thing in the latest Android? edit: hehe, it seems I already mentioned that API in a previous comment Григорий, ok, I'll try it tomorrow. Already extracted some resources out of the Windows 7 Aero theme 😜 |
@dlx I wish we got a WWDC session to learn how to do those things. Please make a blog post or something :)