@slembcke Also not sure how closed source drivers only is going to work on a RISCV device. Nobody seems to have got.far enough with a RISCV laptop to have a coherent story about what GPU they're using, but then again, maybe if the driver situation was better that wouldn't be the case.
@slembcke Anyway, I agree the Vulkan documentation is extremely precise. But I tried to implement the ray tracing extensions (whose interface is… a little baroque) from the docs alone and it just broke me