@gamingonlinux Ohhhh, let me try that. So 720p output, 1080p video scaled down - are you using the size scaler or manually setting width/height?*
*Nevermind I misread!
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@gamingonlinux Ohhhh, let me try that. So 720p output, 1080p video scaled down - are you using the size scaler or manually setting width/height?* *Nevermind I misread! 8 comments
@gamingonlinux Ahaah ok I see now. I assume your project in 1080p and not 1440p is for performance reasons? @BenjaminNelan it's at 1080p, because the clips I use are always 720p, so I put them in a 1080p frame of a Steam Deck, then i want to just upscale the final export to 1440p - but kdenlive's rescale seems to not quite work how i want it and doesn't have the 720p clip in the right position @BenjaminNelan but then if i kept it at 1080p, and rescaled to 1440p after using handbrake it was fine..this is what it's supposed to be like ;) @gamingonlinux I was *kinda *able to get it working using the corners effect - but it's still not correct... it's too big although it's in the 'correct spot'. You're right, seems like the scaling occurs but doesn't adjust the effects to account for the new scale. I wonder if it happens in shotcut, wanna figure out if it's happening at the MLT level or not. @BenjaminNelan glad it's not just me then, yes seems to be kdenlive doesn't account the positions when scaling |
@BenjaminNelan
720p video, inside 1080p project. The clip is scaled down to 720p with position + zoom, as kdenlive inserts it at full project size.
Then when exporting, change res to 1440p.
You'll see the clip is not exactly where it's supposed to be...especially clear when you put the clip inside a full-size frame