but if c1 is bigger than c0, then:
c2 is set to 1/2 c0 and 1/2 c1, and c3 is set to transparent black.
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but if c1 is bigger than c0, then: 7 comments
so yeah. dxt1 works by having you define two colors, they get an extra bit of metadata by making the order of the colors important, then generate 2 more colors based on those colors + metadata. ugh it turns out it's hard to decode 0-width fonts, thanks to divisions. I'm now mass-converting all the textures. |
so now you have 4 colors, c0 through c3.
The final 32 bits of the subblock is an index into this palette, with two bits per pixel.