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Sean Heber

Increasingly convinced that Nintendo is staffed entirely by actual wizards.

8 comments
Ronnie Mysterio

@bigzaphod How do they make such amazing games with such crap hardware? And even more importantly what kind of games could they make with great hardware? Or is it the restraint that allows them to make the great games?

Sean Heber

@Ronnie I kind of think that the restrictions of their hardware are part of the magic sauce. It forces them to think outside the box to compensate. And rather than resent it, I think maybe they embrace it as a challenge. They know they *could* make more powerful hardware - I think they just choose not to on purpose.

Ronnie Mysterio

@bigzaphod Yeah as I was typing that I kind of thought that myself. A lot of times restraints make us better.

Sean Heber

@Ronnie I'm always reminded about this thing I read a long time ago comparing kids in a playground with a fence to those in a playground without a fence and it stated that the kids in the fenced playground used far more of the actual land and spread out more and did more varied things because they knew were the lines were and they played right up to the edges. Anyway, I think about that a lot.

Ronnie Mysterio

@bigzaphod Is this some kind of corollary to owning land? 😂 This sounds a lot like capitalism doublespeak.

Sean Heber

@Ronnie I think it was in the context of school playgrounds, specifically. Now that I think about it, I think it might have been implying more that it changes teacher behavior which in turn forces more artificial limits upon kids. When there's no fence, they keep everyone clustered close because it's easier to keep an eye on everyone whereas when there is a fence, they don't need to do that and since it's easier not to, they don't. End result is the kids actually have more freedom with a fence.

Ronnie Mysterio

@bigzaphod I was just joking. I’m sure they weren’t explaining away land ownership.

Trezzer (aka Helvedeshunden)

@bigzaphod @Ronnie It is, essentially, a lot like the demoscene. A lot of my favorite computer music is made on very limited hardware with 3 or 4 voices available. And a 3D engine is just inherently more impressive on teeny tiny hardware. Go to the limits - then push beyond.

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