@gamingonlinux yes the comparison is very much apples and oranges.
Without a good source of funding the launch is the make or break for most indi-developers. In most cases you get lucky or you don't. Sometimes you just need to recognize the potential for growth even when it doesn't go as well as you'd hoped. If you have any audience you do have opportunity to turn things around by listening to feedback & making improvement. Listening to feedback is often underrated.