@neauoire Oh thats good.
Also, orca-toy behaves a little different from orca-c. For example, C_=C1 in orca-toy, while in orca-c it is C_=C8. And same with D, D_=D1 in orca-toy, D_=D4 in orca-c.
But you probably know that yourself.
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@neauoire Oh thats good. 11 comments
@neauoire Also looks like different versions send different velocity value. In toy version it is much lower. @vacuumbeef Oh that's odd tho, I'll have a look, that COULD be a bug. I send the notes to my MPC and the velocity handling is a bit strange on it. @neauoire Also something very odd in electron version, but if I got it right, it is obsolete anyway? @vacuumbeef I'm not sure what I should look for in the video, what's odd? the colorization? @vacuumbeef aah! yes. Orca-c starts at -1 octave, and OrcaJS starts at 1. There isn't really a concensus on what we should use. In orca.rom, it's easy to change, I can show you how if you like. OrcaJS is not deprecated but I've just fallen out of writing javascript. @neauoire Ah okay I got it. But it's okay, -1 fits me more, I just thought there is something wrong in OrcaJS. @vacuumbeef Oh it's because of how I round the velocity without decimal points.. I think I can fix this :) |
@vacuumbeef yeah, personally I prefer that it is C1, so I've kept it like that for the orca version. A note without an octave value is kind of an undefined event, there probably should be a standard. For a while, I didn't do an event until ch/octave/pitch was non-null.