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R E K

ALMOST done with re-drawing all of the assets for Oquonie :rek_omnicat_wah: *phew*.
All I've got left to do is the idle animations for the wizards, and other NPCs, and to correct some small errors in some of the walls and floors.

Veeeeeeeeery excited :>.

Some context for Oquonie:
kokorobot.ca/site/oquonie.html

a screenshot of a pixel art pachycephalosaur wizard with a top hat with its eyes closed, in Gimp.
15 comments
R E K

@somnius 10 years after it was first released, the timing is too perfect ^_____^

Gosha

@rek Oh! Will I be able to play it on Playdate? That's exciting!

R E K

@gosha Yes it should be playable on the Playdate :>

Alexander Cobleigh

@rek the sprites are super good!! i didn't realize you were redrawing the *entire thing* until dev wrote it and then i was like "oh shit, those are chunky pixels??!!!"

R E K

@cblgh it's not too bad because i can just downscale existing assets and use those as a reference (for proportions, overall shape/look), but a lot of times I have to modify designs so they read better at that size :>.

Sketchwhale

@rek I have such fond memories of Oquonie, so it's wonderful you're finding ways to keep it alive/"bring it back".

R E K

Waaaah I'm done! It's DONE!

All of the assets for Oquonie are finished 🎉 🥳 !!!

R E K

Took 28 days to re-draw all the assets :>... not bad!
Oquonie itself isn't entirely finished, and we need to test it a bunch, but soon~!

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