@bouncepaw some possibilities that come to my mind:

- interactive fiction (inform, twine, etc) which really prioritizes writing and design over "coding"
- puzzlescript for focusing on challenging puzzles/game design
- NES/C64/etc. if you want to target a real retro platform/emulator
- love2d if you want to make 2d games and like programming in lua
- uxn for making small, cross-platform games in a modern-but-constrained environment