Email or username:

Password:

Forgot your password?
Devil Lu Linvega

Now that the game loop is done, we've started adding sounds, Easter eggs and complete the implementation of the remaining assets and animations.

I've just added the Hundred Rabbits splash screen to the game, which was made by @alderwick!

15 comments
Devil Lu Linvega

The #uxn release of the game is an attempt to fend off bitrot and allow for this little game to still be playable in the future. We will ship the game rom with the documentation and code needed for anyone to write their own emulator on the platform of their choosing.

The entire game and all its assets is about 70kb zipped, we will also make an executable where the rom is wrapped within an emulator that will be in the 300kb range.

The original version of this game was nearly 200mb.

Tekgo

@neauoire amazing! I think the the original version could have been compressed significantly but down to 70kb is huge

slewis

@neauoire congrats! Looking forward to playing it again

Devil Lu Linvega

@slew we've improved it somewhat :) the design of the nastazie world(the library) is more part of the rest of the world now.

256k

@neauoire looking forward to the documentation for sure. This has been a great learning experience learning about uxn

Karol Belina

@neauoire I love the idea of shipping a game along with instructions to write your own emulator in order to run it, like "I got this software, give me a sec, I gotta write a tiny specific emulator based off of this tiny 2 page spec first". my only hope for today's software is that it's headed that way

Devil Lu Linvega

@karolbelina maybe we can inspire others to do the same :)

BartGo

@neauoire Could you please comment briefly why the size difference was so big? Was it due to the graphics' resolution, because of the size of the libraries you had to include or... something else?Perhaps, in the February blog/RSS entries?

Devil Lu Linvega

@bartgo it was mostly due to using an entire web browser as framework.

R. L. Dane :debian: :openbsd:

@neauoire

Gives me "The Manhole" vibes.
Also some monochrome VIC-20 games.

What format was the 200mb version in? Flash? Director?

That's an amazing amount of efficiency (in encoding) gained.

@alderwick

Devil Lu Linvega

@RL_Dane there was two previous version, electron and swift(iOS)

R. L. Dane :debian: :openbsd:

@neauoire

Ahh, #Electron. Of course. That bloats everything.

Was the iOS version any slimmer?

Devil Lu Linvega

@RL_Dane it was pretty damn large too, 120mb range. I initially wrote it in objective-c and it was a tad smaller.

Go Up