Now that the game loop is done, we've started adding sounds, Easter eggs and complete the implementation of the remaining assets and animations.
I've just added the Hundred Rabbits splash screen to the game, which was made by @alderwick!
Now that the game loop is done, we've started adding sounds, Easter eggs and complete the implementation of the remaining assets and animations. I've just added the Hundred Rabbits splash screen to the game, which was made by @alderwick! 15 comments
@slew we've improved it somewhat :) the design of the nastazie world(the library) is more part of the rest of the world now. @neauoire good, now smuggle it out in a gif of a moonshine barrel https://www.howtogeek.com/119365/how-to-hide-zip-files-inside-a-picture-without-any-extra-software/ @neauoire I love the idea of shipping a game along with instructions to write your own emulator in order to run it, like "I got this software, give me a sec, I gotta write a tiny specific emulator based off of this tiny 2 page spec first". my only hope for today's software is that it's headed that way Gives me "The Manhole" vibes. What format was the 200mb version in? Flash? Director? That's an amazing amount of efficiency (in encoding) gained. @RL_Dane it was pretty damn large too, 120mb range. I initially wrote it in objective-c and it was a tad smaller. |
The #uxn release of the game is an attempt to fend off bitrot and allow for this little game to still be playable in the future. We will ship the game rom with the documentation and code needed for anyone to write their own emulator on the platform of their choosing.
The entire game and all its assets is about 70kb zipped, we will also make an executable where the rom is wrapped within an emulator that will be in the 300kb range.
The original version of this game was nearly 200mb.