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Devine Lu Linvega

Having the opportunity to re-write Oquonie to uxntal is so wonderful, I sometimes have to pinch myself to force me to look back and really take in that I get to spend my time programming in a made-up language that maps perfectly to how I reflect about interactive art and design.

The game features a conlang by which the characters communicate, and it seems fitting it would be programmed in something nearly as bizarre.

Desktop screen capture showing a text editor with Uxntal code, and a small viewport from the game. 

Oquonie was 200mb in 2012, and will be 140kb in 2023.
8 comments
Z@b0\/\/

@neauoire I like your work, but THAT font.... 😄

Devine Lu Linvega

@zabow I knoww, it's bad, but I kind of got used to it now X(

Nasty Flying Freak

@neauoire mind==blown, and Oquonie looks absolutely gorgeous in 2bit pixelart

Knut

@neauoire While being amazed at the rewriting in uxn project, I bought the already existing Linux version and started playing.
Only a little later did I realize that I was playing a 2014 game on a 2007 computer (Thinkpad X61).
Even that version is already very portable.

Glyph

@neauoire this really feels like looking at a screenshot from an alternate universe — what text editor is that?

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