@aeva @simon @anildash I'm thinking wasm will be a common plug-in format for all sorts of tools and possibly some game engines as well. It's not very exciting tech on its own.
@Paxxi @simon @anildash jit compiling caveats aside, I'm not sure I see the appeal of embedding wasm vs a full featured embedded language.
@Paxxi @simon @anildash jit compiling caveats aside, I'm not sure I see the appeal of embedding wasm vs a full featured embedded language.