@grishka Let's do it, sharing webp by default could save a lot of bandwidth, energy and costs in the long run.
We can fallback to jpeg/png for compatibility until other projects adopt this!
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randy, in my experiments webp is around 25-50% smaller than a jpeg of equivalent quality. Then there's also avif, which is even more efficient, I'll support that at some point too. randy, android supported webp natively for ages. And by natively I mean that you can just feed a webp file into BitmapFactory and it'll happily decode it. It's capable of encoding webp as well. It's iOS that's more of a problem, but I'd be surprised if no one made a library that wraps libwebp into an UIImage extension. |
Do we know any stats on how much savings does switch to webp gives?
@grishka