@eniko oh yeah I had to deal with this a couple jobs ago - was writing a mobile GPU device driver and was trying to use the texture unit to accelerate vertex/index buffer copies (since the built-in memcpy on the chip was shit for perf) and had to deal with how the "textures" (basically reinterpret-casted vertex buffers) were being interpreted in that space for the copying
good times
@JoshJers @eniko (small thing I made from 2016)