@wiredfire @jonasnuts @jurjen_heeck @awarsing @twit_terrorist @Gargron UX and UI design is about the consequences of our decisions. If a design choice has unintended consequences, that is on the designer, not the user. You can encourage and discourage all sorts of behaviour through design. This is similar to saying "guns don't kill people, people do". If the tool makes a task easier, the task will be repeated more often.
@mdstevens0612 I can see your point, but the difference from a feature to a gun, is that the โtargetโ has de ability to control the bullet. You can choose witch bullets you take, witch bullets you dodge:-) @wiredfire @jurjen_heeck @awarsing @twit_terrorist @Gargron