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JP

There are plenty of bases built for obvious utility, like this Gamma Weed farm which glows pleasantly at night.
In a nice stroke of Fully Automated Luxury Communism game design, harvesting crops is entirely client-side (separate copies of a given plant in each player's game) so building a farm is like opening a giant free buffet to all visitors. It's not uncommon to find notes of gratitude left by visitors.
It is nice to exist within a community with such values.

NMS screenshot: me standing near a farm row of Gamma Weed on a radioactive world.
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JP

But I also appreciate how little sense other bases make, how little they care to explain themselves. This large, intricate underwater base on a torrid ocean planet meanders like a maze, without clear purpose, downward to the sea floor.

NMS shot: a ship docked at a landing pad on the surface of an ocean base
NMS shot: standing atop one of the glass tunnels in the underwater base.
NMS shot: view of the underwater base from some distance away on the ocean floor.
NMS shot: small well-lit medical station where the bottom of the base joins with a natural cave.
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