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smallcircles (Humane Tech Now)

@cwebber @darius I posted this in the #apconf2020 Q&A chat as idea of 'good-stuff-to-revive-but-federated':

Creatures2 by Creatures Labs revived from 1998:

"Build relationships with the world's most advanced artificial life available today. Breed them. Nurture them. Teach them. Explore with them. You can even exchange them over the internet. Creatures 2 brings your computer to life, with a stunning environment complete with its own ecosystem, good guys and bad guys!"

web.archive.org/web/2001040502

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smallcircles (Humane Tech Now)

@cwebber @darius the creatures had genes, a neuronal network, and an emotion system. Their interactive environment and the way you treated them (slap, stroke, feed, starve, etc.) determined their character. You could breed them with other creatures, mixing genes, and see traits come back in offspring. Both eggs and creatures could be exchanged over the internet via a community. There was a marketplace with all kinds of items for the environment, brain upgrades, gen modifications, with editors.

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