@katnjiapus @polychrome N64 games really benefit from this as well. Playing Ocarina of Time or Majora’s Mask on a CRT or using shaders that mimic the natural scanlines really highlight just how much thought went into texture work and lighting in those games to create an illusion of depth and detail that depends on your brain filling in that fuzzy gap between scanlines. Modern lets play streamers look at these games and say ‘this game looks like ass’ when they’re not viewing this art on its intended canvas. Sort of like how those who came after the ancient Greeks and Romans associated bare stone sculpture with them, unaware that they were often adorned in colorful layers of paint in times long past. There’s a lot of difficulty in preserving the circumstances and technology that both explain and showcase an aesthetic against the passage of time and culture, even over relatively short periods.