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Ellie 🐍☃️ :blobsnowedin:​

@polychrome That said, "the individual pixels weren't meant to be seen by the player!" is an argument I see sometimes, and it falls flat when you look at e.g. the cover of Super Mario Bros. ;)

3 comments
Polychrome :clockworkheart:

@noelle kinda depends on the game! Arcade machines, yeah they did a pretty good job hiding them usually.

Home consoles, definitely not, at least not during the early gens.

PC ... it depended on the resolution you were using 🤷‍♀️

bhtooefr
@polychrome @noelle also two things with home consoles:

they couldn't exactly control your display (what stops you from connecting a high-resolution Trinitron with a 3D comb filter to an AV Famicom? - although they could've not released the AV Famicom)

and, for the Japanese consoles specifically, box art was often completely different between markets, so, what, say, Nintendo of America did on the heavily pixelated Super Mario Bros box art was not at all what Nintendo did for the drawn Japanese box art (and both box arts were present in different PAL markets)
@polychrome @noelle also two things with home consoles:

they couldn't exactly control your display (what stops you from connecting a high-resolution Trinitron with a 3D comb filter to an AV Famicom? - although they could've not released the AV Famicom)
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