@ipg Huh, I wonder if that limit is also due to floating point imprecision, and if it's possible to go the other way.
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@ipg Huh, I wonder if that limit is also due to floating point imprecision, and if it's possible to go the other way. 1 comment
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@dzamie @ipg I'm guessing it's because the gap between floats gets large enough or it gets past 0 in the relevant axis, so that whatever rounding error starts rounding towards the coordinate it's currently at instead of away