It’s funny how similar designing a conlang and a game can be. As a game designer, I think the only reason I didn’t try it earlier is because creating a whole language felt absolutely daunting. Except it can be a personal language, with a tiny scope, made for fun. Like a game, it doesn’t have to be a damn MMORPG (you know, that stupidly overambitious idea every starting game designer always has…)