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Devil Lu Linvega

Having fun writing a little cli tool to remove duplicated tiles in a spritesheet. The result is slightly smaller graphics.
git.sr.ht/~rabbits/nasu/tree/m

4 comments
mcc

@neauoire What's exciting to me about this kind of tool is the idea of doing this reduction, and maybe even mutating the original graphics a little to increase the number of duplicated tiles, and then somehow alter the "dictionary" image, like offset all the tile ids by one or something or replace a "dictionary" image from another image entirely, to get glitches in the mode of old NES mapper-page errors.

Devil Lu Linvega

@mcc yes! I heading toward something that'll be like "Well, if there's only 1 pixel difference between these 2 tiles, merge them", but with a slider that let's me choose the losslessness.

mcc

@neauoire yeah! In like C64 land you'd see images that had been heavily optimized in that way and they'd have really interesting discontinuous anesthetics to them

Ashnee HS

@neauoire this color palette is E V E R Y T H I N G

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