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Louie Mantia, Jr.

I don’t think it’s possible but one day I would like to figure out how to get people to engage with my artwork beyond the content of it.

I know I draw a lot of pop culture things. And I know when I draw a NES controller icon there’s an urge someone might have to say what their favorite NES game is. But— that’s not really related to what I’ve drawn, is it?

It’s so rare that anyone actually comments about the iconography. The artistry. The design, the assembly, the process, the ...anything.

4 comments
Louie Mantia, Jr.

No one ever dives into asking about color or commenting on how to handle translucent objects when you can’t rely on blend modes. No one asks about inspiration or talks about how I get from idea to final execution. How to make ICNS files? Or what the difference between two different 512x512 assets are. I’ve basically never heard anyone ask me about recoloring icons and which method works best.

It’s always a surface-level response. I don’t know how to change that. Or if I can.

nicolas ⁂

@louie Hey, it would actually be super nice to see some process :) Earlier iterations of an icon, sketches if you have, or even just an outline view of the final?

Maybe posts like that could invite more reactions of the kind you wish you had, and also remind people (besides designers) that there is actually a lot of work behind these, and would be very interesting to see anyway, process posts are always fun!

nicolas ⁂

@louie Like when I saw the transparent Game Boy icon I thought “would be fun to see the outline or the layers of that!” but didn't ask haha sorry.

To be clear, don't want to give you more work, more that if you already have older versions saved or feel like screenshoting an outline or posting about process, I think it's always welcome and might start the right conversations, since it doesn't start naturally from your followers themselves?

Louie Mantia, Jr.

@nclm You’re right! Maybe posting some more of those kinds of things would help that kind of interaction.

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