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Sky Leite

@david_chisnall @eniko Interesting, that’s also how rollback netcode for online games works. When you don’t have the other players inputs for a given frame due to network conditions you just assume they’re holding the same inputs as last frame and a lot of the time that turns out to be correct

2 comments
Locksmith

@sky @david_chisnall @eniko

But when it fails, we have those very weird warps.

Sky Leite

@locksmithprime Yeah. When the prediction fails is when the game has to re-simulate the frames since then, to figure out the correct state of the world, which is the rollback.

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