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4 comments
Ivan Molodetskikh replied to Ivan

Over the past 2 weeks I've been slowly but surely working on the interactive move niri PR [1] by @pajn. It's already got me to fix quite a bit of tech debt in the layout code, which is cool.

The PR is still rough around the edges, but mostly works, and I switched to running the branch on my own systems to give it thorough testing.

(also no, this is not the Floating Layer yet, though it's a good step towards that)

Attaching a video of what it looks like rn

[1]: github.com/YaLTeR/niri/pull/54

#niri

Over the past 2 weeks I've been slowly but surely working on the interactive move niri PR [1] by @pajn. It's already got me to fix quite a bit of tech debt in the layout code, which is cool.

The PR is still rough around the edges, but mostly works, and I switched to running the branch on my own systems to give it thorough testing.

Ivan Molodetskikh replied to Ivan

Made interactive move work on touch (and resize too while I was at it), didn't need that many changes actually

#niri

Ivan Molodetskikh replied to Ivan

Added a bit of rubberbanding before the window is "dragged out" of the layout. Should help avoid unintended layout changes.

Along with a few more fixes I did, I think interactive move should be good to merge? It's not 100% perfect and jank free, but I'm fairly sure I got all the important things done. Will give it some more testing.

#niri

Ivan Molodetskikh replied to Ivan

Suddenly, @drakulix showcasing the Cosmic session running on, among other compositors, niri! On the big screen at the Ubuntu Summit 😄

github.com/Drakulix/cosmic-ext

#niri

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