Getting #GodotEngine oiled up to the state it is now, where development speed is so incredibly fast and there is such good harmony with foundation, contributions and community took many many, _many_ years of refining processes for development, contribution, release management, moderation, etc.
I will do a talk about it at GodotCon in a week explaining parts of this process!
Pressing the fork button takes a second. Learning to do what we do takes a tiny bit more 😞.
Even getting people to agree in a FOSS project is incredibly hard, because most contribute their own time. Learning to build consensus is a very hard to acquire skill, otherwise in a week everyone would be arguing and go do their own project or engine the way they think its better.
Likewise is learning how to make sure that, with external contributors, code quality can remain top notch is another hard to acquire skill.
I don't know, maybe it took us a lot to learn these cause we are stupid 😅