This took so much time to do!
We used Zepto 8, a #pico8 emulator and improved on it a lot until there were no differences with the official Pico 8 version, and we ported it on Switch
To my knowledge, it's the first Pico 8 game to run on Switch, there was Celeste Classic, yes, but it had been completely remade in C#
When I say we, I am talking about Potico, a tiny company I launched with two friends, and we hope to make more Pico 8 games available on Switch in the future!
@nusan neat - why did you stick to the pico8 environment instead of using something similar, say using love2d or other frameworks?
I understand the appeal of a custom game engine, but not sure about the positive aspects of mimicking pico8 limits.