@eniko I feel like procedural generation (which, as a tool can be fantastic) is often used as a buzzword. For a while in the late '00s everyone was bragging about it in games. Now it mostly comes up mostly when people dislike something. No one talks about the procedural generation in the looter-shooters or roguelikes they enjoy: that is just RNG. Starfield? That is some bad procedural generation.

That is just my annecdotal experience though.