@eniko As a roguelike game developer and player, I have mixed feelings about this. Yes, procedural generation is an incredibly deep topic, and you can use it in your game with intention and skill to make it do what you want. But that's not what happens most of the time. Seeing all the lazy games with random elements in them labeled as "roguelike" gets tiring very fast. At this point Poker qualifies as roguelike.
@deshipu @eniko balatro