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ɗ𐐩ʃƕρʋ

@eniko As a roguelike game developer and player, I have mixed feelings about this. Yes, procedural generation is an incredibly deep topic, and you can use it in your game with intention and skill to make it do what you want. But that's not what happens most of the time. Seeing all the lazy games with random elements in them labeled as "roguelike" gets tiring very fast. At this point Poker qualifies as roguelike.

3 comments
Rosco

@deshipu @eniko Well that's more of a game design issue, yeah you can make an amazing procedural generation algorithm and create complex and beautiful worlds, but if the player has nothing to do in it, then it's a bad game.
It's kind of the same for physics engines, Cortex Command is amazing on that front, but the campaign mode is boring and doesn't work at all.

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