@eniko The Deep Rock Galactic people recently posted an explanation of their cave generation which goes reasonably deep and shows pretty nicely how much human input is needed there.
In short: They do hand-made rooms and modify them, and take into account the mission type, biome and a bunch of other stuff.
(edit: link directly to post)
@bean @jiub @eniko sorry, iām just giggling about going reasonably deep into cave generation