To people who keep saying Microsoft are removing kernel-level stuff, it won't solve the situation, which I already wrote about:
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To people who keep saying Microsoft are removing kernel-level stuff, it won't solve the situation, which I already wrote about: 1 comment
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@gamingonlinux It won't solve it directly, but if win32 games are forced to abandon proprietary kernel anti-cheat in place of some kind of standardized Windows API, then potentially that API could be implemented on Linux/Wine.
A lot of other things need to fall in place for that to happen, though. I've been wondering what Valve were going to do about this for a while, I've speculated that maybe SteamOS could ship with a signed kernel, secure boot, remote attestation and run games in secure VMs?