@gamingonlinux It won't solve it directly, but if win32 games are forced to abandon proprietary kernel anti-cheat in place of some kind of standardized Windows API, then potentially that API could be implemented on Linux/Wine.

A lot of other things need to fall in place for that to happen, though. I've been wondering what Valve were going to do about this for a while, I've speculated that maybe SteamOS could ship with a signed kernel, secure boot, remote attestation and run games in secure VMs?