@d6 I know the feels :'(
When I look at all the iOS and Unity projects that have all turned to dust due to API changes, it must amount to thousands of hours lost to crafting these little worlds that will never be visited again.
And when I see the incredible rate at which our Electron apps are degrading now, I feel like this whole bunch is about to join the rest at any moment.
@neauoire @d6 My latest project is codenamed "permanence" and is a simple 2d/3d framework that is also a virtual machine based on WebAssembly (not web related though). When you're finished, you build your game artifact _once_ and then it works "indefinitely", just like uxn roms. New platforms can be added in the future. Biggest benefit is that only one person needs to port the runner and all games start working again. Downside is that the API is locked.