@gustav@d6 before building uxn I looked at wasm, but the specs were too hard for me to implement. Have you tried making an implementation of wasm, asking out of curiosity?
@neauoire@d6 I plan to but haven't yet (currently using a lib). For dev I statically link the "runner" to the game to ease debugging (Wasm ecosystem lacking here). Wasm might be too complicated as you say, but I like the ability for users to choose their own language. A downside seems to be that different compilers rely on different conventions and ABIs and some make it difficult to compile to plain Wasm without the whole of libc (Wasi and the likes).
@neauoire @d6 I plan to but haven't yet (currently using a lib). For dev I statically link the "runner" to the game to ease debugging (Wasm ecosystem lacking here). Wasm might be too complicated as you say, but I like the ability for users to choose their own language. A downside seems to be that different compilers rely on different conventions and ABIs and some make it difficult to compile to plain Wasm without the whole of libc (Wasi and the likes).