@thibaultmol @mihamarkic @djh Right, and to make vandalism (or innocent mistakes) "easily visible" it is a big help to have a frequently-updated and widely-used map.
So it's hard to break that circle: to avoid users seeing vandalism, it might seem we need fewer people looking at the "live" (or demo) map. But that means fewer people giving feedback on vandalism which could mean that more of it makes it into "end user" maps...
@alan @mihamarkic @djh exactly
What I assume we need is just servers that don't shoke when they're getting spammed or when changes get reverted. And an improved rendering system for the tiles so that bad tiles can be more easily get wiped from the queue and force removed from caches