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Григорий Клюшников

Harshil, well here's another one of my strong opinions: don't do cross-platform GUIs. Don't share any UI code between platforms with disparate interaction paradigms. They're disparate enough to warrant different design, so they need to be developed for separately as well.

Otherwise you end up with the disaster that was the unprompted, unnecessary macOS system settings redesign. Or modern Windows, for that matter.

You try to target multiple platforms, you end up with meh UX on all of them. It's the law of cross-platform GUIs.

3 comments
Harshil Shah :psyduck:

@grishka Ehh, I disagree there. Heck the iPad invalidates the whole argument by itself. Touch, trackpads, pencils for input, and windows as small as an iPhone SE and as large as a Mac with an external display. Do you want to develop for it with 4 separate frameworks?

Григорий Клюшников

Harshil, the iPad doesn't invalidate it, it's basically just a large iPhone. The touchscreen is the default mode of interaction for 99% of how people use iPads. UIKit, Apple's touch-focused framework, is its native UI framework (that SwiftUI is built on top of).

Apple's continued insistence on blurring the lines between UIKit (touch) and AppKit (keyboard + mouse/trackpad) really rubs me the wrong way. Steve Jobs would've never approved of any of that.

Harshil Shah :psyduck:

@grishka If you're gonna invoke a man who’s been dead for a decade to argue against a product decision that has been in place for half of the iPad's existence, I'm not sure what we're doing here

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