I made an oopsie and now the particular shapes I sculpted for this demo don't work anymore. Had to sculpt some new ones. They are okay enough though not as loud and pronounced as this one.
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I made an oopsie and now the particular shapes I sculpted for this demo don't work anymore. Had to sculpt some new ones. They are okay enough though not as loud and pronounced as this one. 3 comments
@patchlore this project is super cool! My only experience with DSP/synths is in C++/JUCE, but I've been wanting to learn how to do it in Rust. I'll have to give this project a look @reillypascal still learning things. the actual DSP programming feels pretty similar to how I do it in C, at least with my current coding style. I'm sure I'll get rustier as I go. Rust is more strict about number types (float vs int), and has some funny notation for math functions (x.sin() instead of sin(x)). There is a huge performance difference between debug and release builds. |
Anyways, nasal/velum control seems to work I think. It's now a slider on the demo page. I've also turned on 2x oversampling, which will hopefully smooth things out a bit:
https://pbat.ch/recurse/demos/singer_test/