@patchlore this project is super cool! My only experience with DSP/synths is in C++/JUCE, but I've been wanting to learn how to do it in Rust. I'll have to give this project a look
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@patchlore this project is super cool! My only experience with DSP/synths is in C++/JUCE, but I've been wanting to learn how to do it in Rust. I'll have to give this project a look 1 comment
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@reillypascal still learning things. the actual DSP programming feels pretty similar to how I do it in C, at least with my current coding style. I'm sure I'll get rustier as I go. Rust is more strict about number types (float vs int), and has some funny notation for math functions (x.sin() instead of sin(x)). There is a huge performance difference between debug and release builds.